Focus on clearing the center of the grid first before going to the cells adjacent to the walls, this is because these cells have less number of neighbours and hence less information is obtained when opened. In another variation the first cell could be a bomb and hence it's dependent on luck. Depending on the game mechanics- the first cell the user clicks on will never have a mine or bomb underneath it no matter whichever cell they click on.The user wins the game if they clear all the empty cells without triggering any bombs.A bomb can be above, below, to the left, to the right or in the cells immediately diagonal to the given cell. Once the user is sure that a cell is a mine, the user can right-click on that cell to mark it as a bomb.To help, each cell which is not a mine, when clicked on displays the number of mines in the surrounding eight cells.The user has to clear the grid without setting off any mine.The cells are opened when clicked and if the user clicks on a cell holding a mine then the user loses.The game consists of a grid of hidden square cells with mines randomly scattered throughout the board.Adding events triggered by left-click on a cell.This article presents an overview to develop a Minesweeper game from scratch with Graphical User Interface (GUI) using Python.
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